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 Making Characters

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Zeal
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Zeal


Posts : 4
Join date : 2015-01-14

Making Characters Empty
PostSubject: Making Characters   Making Characters Icon_minitimeWed Mar 04, 2015 12:55 am

Races

AS IN PHB
-Dragonborn....................32
-Dwarf...........................18
-Elf................................22
-Gnome..........................35
-Halfling.........................26
-Half-Elf.........................38
-Half-Orc........................40
-Human..........................29
-Tiefling.........................45

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AASIMAR
-Wisdom +1
-Charisma +2
-Speed 30 feet
-Darkvision
-Celestial Resistance. You resist Necrotic and Radiant Damage.
-Celestial Legacy. You know the Light cantrip. Once you reach 3rd level, you can cast the Lesser Restoration spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the Daylight spell once per day. Charisma is your spellcasting ability for these spells.
-Languages. You can speak, read, and write Common and Celestial.




KITSUNE
-Wisdom +2
-Medium
-Speed 30 ft.
-Keen Sense: You have proficiency in Perception
-Artistry Ritual: You have practiced some of the finer arts nearly every day since childhood. You own and have proficiency in your choice of either calligrapher's supplies or painter's supplies. As a ritual you would write poetry or paint every day. This takes half an hour and can be completed as part of a long or short rest.
-Tails: You can grow additional tails when overcoming challenges or experiencing great personal growth. Events such as saving lives, reaching spiritual enlightenment or overcoming personal demons can all cause the growth of additional tails at the DM's discretion. The growth of a tail occurs during a long rest shortly after the event and you are immediately aware of this upon waking.
-You can speak, read and write Common and Kitsugo
-Select a tradition (Blade-Tail or Spirit-Eyes)

Blade-Tail
- Strength +1.
-Kitsune Weapons Training: You have proficiency with the longsword and shortsword.
-Swift Strike: When you would make a weapon attack with advantage you may make two attacks without advantage instead. You can't use this feature again until you finish a short rest.

Spirit-Eyes
-Intelligence +1.
-Otherworldly Knowledge: Whenever you make a Intelligence (Arcana) check regarding creatures from another plane of existence, you are considered proficient in Arcana and add double your proficiency to the check, instead of you normal proficiency.
-Calm Mind: You have advantage on saving throws against being charmed.
-Cantrip: You know one cantrip of your choice from the cleric spell list. Wisdom is your spellcasting ability for it.




WARFORGED
-Strength +2
-Constitution +1
-12 + Dexterity (Natural AC)
-Living Construct: Even though you were constructed, you are humanoid. You are immune to disease and poison. You do not need to eat or breathe, but you can ingest food and drink if you wish.
-Darkvision


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ELADRIN (Elven Sub-race)
-Intelligence +1
-Elf Weapon Training. (See High Elf)
-Fey Step. You may cast the Misty Step spell once. You regain the ability to do this after a long or short rest.

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